Tales of Eternia sidequests and missables in Remastered: the new hourglass icon flags timed titles and items, plus what each arc's events unlock.
Tales of Eternia Sidequests and Missable Events in Remastered
Remastered is the first release of this game that flags its time-limited side content. An hourglass icon marks events tied to titles and items with a limited acquisition period, and shows the distance to them. It is one of four destination icons, toggled in Menu > Custom > Destination Icon.
- Hourglass means timed titles and items. Yellow exclamation mark is the main scenario, star is valuable items such as encyclopedias and maps, blue exclamation mark is a skill-teaching event.
- The official note adds that some gimmicks carry no icon, so the markers shrink blind spots rather than remove them.
- Lens, recipes, both encyclopedias and, since patch 2.0.0, titles carry into a second run.
What the Hourglass Icon Flags
The official wording is narrow, and the narrowness is useful: the icon signals timing, not importance.
An hourglass icon will be displayed for events related to titles and items that have a limited acquisition period. The distance to the destination will also be displayed.
Official source: Tales of Eternia Remastered change list (Bandai Namco official site)
| Icon | What it flags | Distance shown |
|---|---|---|
| Yellow exclamation mark | Destinations in the main scenario | Yes |
| Star | Valuable items such as encyclopedias and maps | Yes |
| Hourglass | Events tied to titles and items with a limited acquisition period | Yes |
| Blue exclamation mark | Events where new techniques and skills are learned | Yes |
All four are toggled from the same place: Menu > Custom > Destination Icon.
Neither the Japanese change list nor its English transcription names an individual event, so no confirmed hourglass-by-hourglass list exists yet. What the wording settles is the shape of the system: title awards and one-off items are timed, while skill-teaching events sit under the blue mark. The star matters most for a completion run, since encyclopedias and maps fill the Collector's Encyclopedia.
Destination Icon is a single toggle. With it off, no hourglass appears and none of the timings here help you.
Sidequests in the Inferia Arc
Published guides for the original split everything by disc. Every location and reward below is 2000 PlayStation material, not remaster documentation: the names are dependable, the numbers are original-version figures.
| Where | Event | Reward in the original release | Why it is easy to miss |
|---|---|---|---|
| Rasheans crash site | Re-examine the wreck | A Lens | No prompt, and the plot moves on |
| Rasheans River Pier | Rafting | One Apple Gel per four gels from run two; Master Coxswain title under 1:06 | Repeatable; the title needs a clean run |
| Inferia City | Lost-item chain at the playhouse and arena | Smash Cape | Spread over several screens in one pass |
| Barole | Chase a hidden kid through three canopies | Rune Bottle | The kid stops appearing after that chapter |
| Mintche | Beginner exam at the university | Exam titles | Higher tiers stay locked until later |
| Hidden world map spots | Ten unmarked locations | Range, Focus and Front Attack commands, a Rune Bottle, a Poison Charm, a Wind Crystal and Wind Shard, gels, a Lens | Nothing points at any of them |
Those hidden spots are the strongest case for the new icons doing real work: in the original they were coordinates you found by accident or read in a guide. Eight give something; two are jokes that give nothing.
Sidequests in the Celestia Arc
Celestia's optional content gets serious: coordinate hunts, a checkpoint race, skills behind night-only meetings, and an errand that needs you to leave and re-enter a town five times. All of it is original-release material.
| Where | Event | Reward in the original release | Why it is easy to miss |
|---|---|---|---|
| Open world coordinates | Twelve hidden areas | Shrimp, Amango, 4000 Gald, a Thunder Cape, a Miracle Charm, a Rune Bottle, a Lens, volt and snow crystals, three commands, Chat's Toss Hammer | No map marker in any version |
| Peruti docks | Race Around Celestia | First Officer title for Chat | Eleven timed checkpoints |
| Mintche | Intermediate and Expert exams | Exam titles | Open only from Disc 2 onward |
| Imen and Luishka stations | Craymel Express: letters and bombing run | Choo-Choo Girl title for Meredy; the bombing run pays nothing | Per-run awards |
| Rasheans, Nostos Cave, Mt. Farlos | Banrea ingredient chain | Wind Bell | Needs a Goat Horn, a Firewood Bug, 15 Kirimas, a hot spring visit |
| Imen weapon shop | Last Fencer errand | Last Fencer | Leave and re-enter Imen five times |
| Luishka Station | Conductor's coded message | Sephira | One-shot scene, fixed answer |
| Tinnsia, Cape Fortress, Luishka, Jini, Peruti | Max's skill events | Aqua Spiral, Rage Laser, Dark Laser, Air Blade, Elemental Master; weapons run 40,000 to 320,000 Gald | One step needs a painter who appears at night |
| Jini casino and the Mine of Gnome | WHIS card game | WHIS Master above 1000 points, Hustler below, both for Reid | Luck-based and score-gated |
| Jini dance hall | Dancing | Dance Queen title for Meredy above 8.00 | The lighting pattern must be memorised |
| Seven spots across Celestia | Seven Treasures of Celestia | Seven collectibles, from Bush Baby and Colain's Pot to the Van Eltia | Scattered, no in-game checklist |
The coordinate hunts show how hard this is to stumble onto: a forest at 187, 14 south-west of Tinnsia hands Chat the Toss Hammer skill, and an island at 228, 120 hides a Miracle Charm.

In the 2000 release the dance hall gave Star Dancer to Reid only for scoring above 8.00 in two-player mode, and the original supported up to four players. The remaster is single-player only, with no multiplayer category on its Steam store page, and nothing official says what happens to that award now.
Sub-Events and Minigames the Remaster Softened
Side content got more forgiving than the story, and each change removes a way to lose something permanently.
| Change | What it does |
|---|---|
| Mini-game skip and retry | Mini-games can be skipped entirely and retried mid-run |
| Colour-vision support | Gimmicks that needed colour identification now use other cues |
| Revamped Tales quiz | The trivia sub-event in the academic town got new questions |
| Skit player | Most viewed skits replay on a first run; all of them from a cleared save onward |
The skit player answers a different kind of missable: skits are the easiest content to lose for good.
Official source: Tales of Eternia Remastered new features and improvements (English transcription, Nintendo Everything)
The official change list calls it Mintz; older PlayStation guides call the same town Mintche. The quiz and exam tiers are the same content either way.
Collector's Encyclopedia and Lens
Both are tracked systems rather than quests, which is why they belong here: they fill in quietly and are judged at the end.
The Steam achievement for finishing the book is called Curator, and it sat at a 0.9 percent global unlock rate as of October 17, 2026. The carryover list calls the same thing the Collector's Encyclopedia, so search both names. The star icon points at the encyclopedias and maps that feed it.
Lens are the original's invisible collectible, hidden in fireplaces, vases, snow piles, a casino slot machine and an airship engine. Handing them to Irene in Chambard paid out on this ladder.
| Lens handed in | Reward |
|---|---|
| 10 | Combo Command |
| 20 | Inferi Cape |
| 30 | Celesti Cape |
| 40 | Extreme |
| 50 | Krona Symbol |
| 60 | Lens Hunter title for Reid |
Bandai Namco confirms only that Lens status carries into a second playthrough. The thresholds above are the 2000 PlayStation release's, and no official Lens table exists for the remaster.
Titles, Carryover and the Day-One Patch
Titles are the one carryover element that changed after launch: version 2.0.0, shipped on October 16, 2026, added them to the transfer screen, and the official site marks it as patch-added. Without the update you get the other eight categories.
| Carries into a second run | Note |
|---|---|
| Character information | Levels and stats |
| Titles | Added in version 2.0.0 |
| Learned techniques and skills | |
| Items in possession | |
| Lens availability | Feeds Irene's reward tiers |
| Cooking recipes | |
| Command | Party order commands |
| Collector's Encyclopedia | |
| Monster Encyclopedia |
Official source: Tales of Eternia Remastered Day 1 Patch (Bandai Namco Europe)
Collections survive a second run while story-gated events reset, and one dungeon no longer waits for that reset. Nereid's Labyrinth, which the original opened only from a cleared save, unlocks on a first playthrough when you reach the interior of Shizel's Castle. One English transcription renders that as Balir Castle, so check the Japanese original if a guide sends you elsewhere.
FAQ
Are there missable sidequests in Tales of Eternia Remastered? Yes, though the warning system is better than in older releases. Events that award a title or a limited-period item carry the hourglass icon, and the change list confirms the marker shows the distance too. Events that award neither sit outside that wording, so it is a strong signal rather than a complete one.
What does the hourglass icon mean, and how do I turn it on? It marks an event tied to a title or item that can only be acquired during a limited period. The other three are the yellow exclamation mark for main scenario destinations, the star for valuable items such as encyclopedias and maps, and the blue exclamation mark for skill-teaching events. Open Menu > Custom > Destination Icon to switch all four on.
Do titles carry over to a second playthrough? Yes, as of version 2.0.0, which added titles to the cleared-save transfer options. The same official feature list from before launch says plainly that titles were not transferred, so any 2026 guide claiming titles reset is out of date.
Related Guides
- Tales of Eternia Minigames Guide (Remastered) - Rafting, Craymel Ball, Chamballoon and the rest of the timed content.
- Tales of Eternia New Game Plus and Carryover - what the cleared-save screen brings forward.
- Tales of Eternia Remastered Difficulty Modes Explained - Mania from run one, and when Unknown opens.
- Tales of Eternia Leveling and Gald Farming Guide - paying for Max's 40,000 to 320,000 Gald weapons.
More Tales of Eternia Remastered Guides
What the Deluxe Edition and all seven Remastered DLC packs contain, what each costs, and the two restrictions Bandai Namco buried in the fine print.
How the combat levels work in Tales of Eternia Remastered: what is selectable from hour one, what unlocks on a second playthrough, and where to change it.
Reid's Eternal Sword, Farah's Omni Weapon and the six-piece legendary set behind Legendary Arsenal, plus armour, accessories and Gald priorities.
The Glimmer Spire floor by floor, the solo Valkyrie fight on the top level, and how the remaster opens Nereid's Labyrinth on a first playthrough.
Optional and EX bosses in Tales of Eternia explained and separated: Sekundes, Wraith Horus and Valkyrie, where each one lives and what each rewards.
HowLongToBeat has no remaster times yet; the 2000 original averages 33 hours for the story, 42 with sides and 73.5 hours for full completion.
Tales of Eternia Remastered holds a 76 Metascore: what reviewers praise, the 2D combat split, the Switch stick problem, and who should buy at $29.99.
Tales of Eternia leveling and Gald farming: Boost's experience and encounter dials, when grinding pays, and the mid-game buys worth saving for.
