Tales of Eternia Sidequests and Missable Events

Tales of Eternia sidequests and missables in Remastered: the new hourglass icon flags timed titles and items, plus what each arc's events unlock.

Last Updated: 2026-10-17

Tales of Eternia Sidequests and Missable Events in Remastered

Remastered is the first release of this game that flags its time-limited side content. An hourglass icon marks events tied to titles and items with a limited acquisition period, and shows the distance to them. It is one of four destination icons, toggled in Menu > Custom > Destination Icon.

  • Hourglass means timed titles and items. Yellow exclamation mark is the main scenario, star is valuable items such as encyclopedias and maps, blue exclamation mark is a skill-teaching event.
  • The official note adds that some gimmicks carry no icon, so the markers shrink blind spots rather than remove them.
  • Lens, recipes, both encyclopedias and, since patch 2.0.0, titles carry into a second run.

What the Hourglass Icon Flags

The official wording is narrow, and the narrowness is useful: the icon signals timing, not importance.

An hourglass icon will be displayed for events related to titles and items that have a limited acquisition period. The distance to the destination will also be displayed.

Official source: Tales of Eternia Remastered change list (Bandai Namco official site)

Icon What it flags Distance shown
Yellow exclamation mark Destinations in the main scenario Yes
Star Valuable items such as encyclopedias and maps Yes
Hourglass Events tied to titles and items with a limited acquisition period Yes
Blue exclamation mark Events where new techniques and skills are learned Yes

All four are toggled from the same place: Menu > Custom > Destination Icon.

Neither the Japanese change list nor its English transcription names an individual event, so no confirmed hourglass-by-hourglass list exists yet. What the wording settles is the shape of the system: title awards and one-off items are timed, while skill-teaching events sit under the blue mark. The star matters most for a completion run, since encyclopedias and maps fill the Collector's Encyclopedia.

Check the icons are on before you leave Inferia

Destination Icon is a single toggle. With it off, no hourglass appears and none of the timings here help you.

Sidequests in the Inferia Arc

Published guides for the original split everything by disc. Every location and reward below is 2000 PlayStation material, not remaster documentation: the names are dependable, the numbers are original-version figures.

Where Event Reward in the original release Why it is easy to miss
Rasheans crash site Re-examine the wreck A Lens No prompt, and the plot moves on
Rasheans River Pier Rafting One Apple Gel per four gels from run two; Master Coxswain title under 1:06 Repeatable; the title needs a clean run
Inferia City Lost-item chain at the playhouse and arena Smash Cape Spread over several screens in one pass
Barole Chase a hidden kid through three canopies Rune Bottle The kid stops appearing after that chapter
Mintche Beginner exam at the university Exam titles Higher tiers stay locked until later
Hidden world map spots Ten unmarked locations Range, Focus and Front Attack commands, a Rune Bottle, a Poison Charm, a Wind Crystal and Wind Shard, gels, a Lens Nothing points at any of them

Those hidden spots are the strongest case for the new icons doing real work: in the original they were coordinates you found by accident or read in a guide. Eight give something; two are jokes that give nothing.

Sidequests in the Celestia Arc

Celestia's optional content gets serious: coordinate hunts, a checkpoint race, skills behind night-only meetings, and an errand that needs you to leave and re-enter a town five times. All of it is original-release material.

Where Event Reward in the original release Why it is easy to miss
Open world coordinates Twelve hidden areas Shrimp, Amango, 4000 Gald, a Thunder Cape, a Miracle Charm, a Rune Bottle, a Lens, volt and snow crystals, three commands, Chat's Toss Hammer No map marker in any version
Peruti docks Race Around Celestia First Officer title for Chat Eleven timed checkpoints
Mintche Intermediate and Expert exams Exam titles Open only from Disc 2 onward
Imen and Luishka stations Craymel Express: letters and bombing run Choo-Choo Girl title for Meredy; the bombing run pays nothing Per-run awards
Rasheans, Nostos Cave, Mt. Farlos Banrea ingredient chain Wind Bell Needs a Goat Horn, a Firewood Bug, 15 Kirimas, a hot spring visit
Imen weapon shop Last Fencer errand Last Fencer Leave and re-enter Imen five times
Luishka Station Conductor's coded message Sephira One-shot scene, fixed answer
Tinnsia, Cape Fortress, Luishka, Jini, Peruti Max's skill events Aqua Spiral, Rage Laser, Dark Laser, Air Blade, Elemental Master; weapons run 40,000 to 320,000 Gald One step needs a painter who appears at night
Jini casino and the Mine of Gnome WHIS card game WHIS Master above 1000 points, Hustler below, both for Reid Luck-based and score-gated
Jini dance hall Dancing Dance Queen title for Meredy above 8.00 The lighting pattern must be memorised
Seven spots across Celestia Seven Treasures of Celestia Seven collectibles, from Bush Baby and Colain's Pot to the Van Eltia Scattered, no in-game checklist

The coordinate hunts show how hard this is to stumble onto: a forest at 187, 14 south-west of Tinnsia hands Chat the Toss Hammer skill, and an island at 228, 120 hides a Miracle Charm.

Official guide book chapter divider with Undine and Sylph Greater Craymel artwork
Official guide book chapter divider with Undine and Sylph Greater Craymel artwork

One original title may not work the same way now

In the 2000 release the dance hall gave Star Dancer to Reid only for scoring above 8.00 in two-player mode, and the original supported up to four players. The remaster is single-player only, with no multiplayer category on its Steam store page, and nothing official says what happens to that award now.

Sub-Events and Minigames the Remaster Softened

Side content got more forgiving than the story, and each change removes a way to lose something permanently.

Change What it does
Mini-game skip and retry Mini-games can be skipped entirely and retried mid-run
Colour-vision support Gimmicks that needed colour identification now use other cues
Revamped Tales quiz The trivia sub-event in the academic town got new questions
Skit player Most viewed skits replay on a first run; all of them from a cleared save onward

The skit player answers a different kind of missable: skits are the easiest content to lose for good.

Official source: Tales of Eternia Remastered new features and improvements (English transcription, Nintendo Everything)

The academic town has two names in circulation

The official change list calls it Mintz; older PlayStation guides call the same town Mintche. The quiz and exam tiers are the same content either way.

Collector's Encyclopedia and Lens

Both are tracked systems rather than quests, which is why they belong here: they fill in quietly and are judged at the end.

The Steam achievement for finishing the book is called Curator, and it sat at a 0.9 percent global unlock rate as of October 17, 2026. The carryover list calls the same thing the Collector's Encyclopedia, so search both names. The star icon points at the encyclopedias and maps that feed it.

Lens are the original's invisible collectible, hidden in fireplaces, vases, snow piles, a casino slot machine and an airship engine. Handing them to Irene in Chambard paid out on this ladder.

Lens handed in Reward
10 Combo Command
20 Inferi Cape
30 Celesti Cape
40 Extreme
50 Krona Symbol
60 Lens Hunter title for Reid

Bandai Namco confirms only that Lens status carries into a second playthrough. The thresholds above are the 2000 PlayStation release's, and no official Lens table exists for the remaster.

Titles, Carryover and the Day-One Patch

Titles are the one carryover element that changed after launch: version 2.0.0, shipped on October 16, 2026, added them to the transfer screen, and the official site marks it as patch-added. Without the update you get the other eight categories.

Carries into a second run Note
Character information Levels and stats
Titles Added in version 2.0.0
Learned techniques and skills
Items in possession
Lens availability Feeds Irene's reward tiers
Cooking recipes
Command Party order commands
Collector's Encyclopedia
Monster Encyclopedia

Official source: Tales of Eternia Remastered Day 1 Patch (Bandai Namco Europe)

Collections survive a second run while story-gated events reset, and one dungeon no longer waits for that reset. Nereid's Labyrinth, which the original opened only from a cleared save, unlocks on a first playthrough when you reach the interior of Shizel's Castle. One English transcription renders that as Balir Castle, so check the Japanese original if a guide sends you elsewhere.

FAQ

Are there missable sidequests in Tales of Eternia Remastered? Yes, though the warning system is better than in older releases. Events that award a title or a limited-period item carry the hourglass icon, and the change list confirms the marker shows the distance too. Events that award neither sit outside that wording, so it is a strong signal rather than a complete one.

What does the hourglass icon mean, and how do I turn it on? It marks an event tied to a title or item that can only be acquired during a limited period. The other three are the yellow exclamation mark for main scenario destinations, the star for valuable items such as encyclopedias and maps, and the blue exclamation mark for skill-teaching events. Open Menu > Custom > Destination Icon to switch all four on.

Do titles carry over to a second playthrough? Yes, as of version 2.0.0, which added titles to the cleared-save transfer options. The same official feature list from before launch says plainly that titles were not transferred, so any 2026 guide claiming titles reset is out of date.

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